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Old Sep 06, 2008, 02:34 PM // 14:34   #21
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Quote:
Originally Posted by Avarre
It got kind of boring when the only limiting factor is ridiculous health totals.
^This^

Not to moan as i'm all for introducing new (free ^^) content and the like, but it seems the only way anet can make thing supposedly hard these days is by making big health and BIG DOMAGE.

It'd be nice if they could create more tactics orientated objectives instead of forcing us to just bring a load of damage and a load of prot spirit for the "harder" things in pve.

I liked the quests, until it started taking like 15 minutes to kill the bloody thing purely by the nature of its excessive health, granted i suck at pve but yeah. I'd miles prefer say a large healing/armor/defense skill that it had (or something else, just a random example), that would require taking out just to promote slightly skillful play rather than button mashing the red bar down.

Thanks though, new content is always good.
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Old Sep 06, 2008, 02:48 PM // 14:48   #22
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The hero itself is not very amazing, but the three missions that come with him are ones of the most enjoyable I'd played for some time. The Canthan mission is set in a perfect atmosphere, I wish the Kaineng storyline had more insight on this war between gangs on the streets. The one on ToA was very regular, but felt somewhat good smashing to pieces all those tones of metal golems that seemed to have no end. And the NOX mission was a good boss fight, with three different stages and enough power to knock my party out several times before I realized how to deal with him.

This is the way to go, and if the 6-man team ANet has working on GW1 is going to follow this same road, you can count me in for a long while!
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Old Sep 06, 2008, 03:17 PM // 15:17   #23
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I enjoyed the subquests for MOX very much, as they had an interesting bit of challenge to them that I haven't experienced much elsewhere. The bosses were fun to fight, aside from POX or whatever with his insanely stupid health total.

If we got something like this every few months, I'd be pleased.
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Old Sep 06, 2008, 03:19 PM // 15:19   #24
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Quote:
Originally Posted by fowlero
the only way anet can make thing supposedly hard these days is by making big health and BIG DOMAGE.
In my opinion, and the way I phrase this might offend though it's not intended to, this is a stupid comment. Any boss with low health --> teams bring loads of damage, snare him, and suicide bomb him to death. Bosses with loads of health --> bring plenty of passive prots and damage reduction plus a few niche skills like SV to shorten up the fight and last through it.

However, bosses with both ridiculous health and ridiculous damage output --> makes all aspects important, and prioritizes not only lots of offense or defense, but makes intelligent interrupting, intelligent movement, and intelligent heals essential on top of enough damage to eventually bring the fella down.

I did all the quests in NM and only failed on the P.O.X. one (twice, didn't realize one of the Elite was chucking around Sandstorm until it was too late and again when we got bombed by P.O.X. himself), but considering I used a build that I've carved through HM with a similar version of, I think for a QUEST boss, this was a pretty significant improvement in gameplay.

In my opinion, the BMP and the M.O.X. quests have been of an extraordinary quality. If it takes ANet a little longer to make GW2 in order to have more gameplay of this quality, then I'll gladly wait and when it comes out expect me to sign right up.
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Old Sep 06, 2008, 03:33 PM // 15:33   #25
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Agreed, for all the people who complained about "another Dervish hero," the missions themselves were very enjoyable.
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Old Sep 06, 2008, 03:46 PM // 15:46   #26
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I personally found them extremely easy. If need be I'd micro Olias to Prot Spirit the NPC needed, and simply pew pew them to death. Slowly but surely. I was being a bit of a retard using a Minion Bomber though, but it got me through all 3 missions.

Regardless of their ease, I must say they were actually quite fun, even though they were just overbuffed enemies with no particular difficulty.
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Old Sep 06, 2008, 03:51 PM // 15:51   #27
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I enjoyed playing these new quests....though I tend to agree the boss had a wee bit too much health and only required a good ranger or mesmer to counter his long casting skills...and then wand him to death for 10 minutes....

was fun anyways...and the 10 plat helped the armor fund so I wont complain
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Old Sep 06, 2008, 04:01 PM // 16:01   #28
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Agree Mazey, much kudos and praise to ANet. I hope there is much more to come.

I am very pleased.
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Old Sep 06, 2008, 04:04 PM // 16:04   #29
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Quote:
Originally Posted by cosyfiep
I enjoyed playing these new quests....though I tend to agree the boss had a wee bit too much health and only required a good ranger or mesmer to counter his long casting skills...and then wand him to death for 10 minutes...
I just fired a BHA towards them and spam interrupts... I'm sure heroes could do that.
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Old Sep 06, 2008, 04:06 PM // 16:06   #30
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i didnt find them hard... at all... NOX was the only one i had to rebuild for just because i didnt want it to take forever ([Wastrel's Worry] + [BHA] = woo). the other 2 took less than 10 minutes and all you needed was [prot spirit] and you were golden.

and please fix the glitch where NOX looks at a different person when ion blasting, then ion blasts the person he wasnt looking at... its not fair to preprot against ;( and my henchies couldnt survive that one hit (and somehow margrid is stupid after i clicked all her interrupts on NOX none of them worked <_< )
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Old Sep 06, 2008, 04:08 PM // 16:08   #31
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I think that the multiple interrupt thing is a mechanic for these specific golems, to be honest.
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Old Sep 06, 2008, 04:17 PM // 16:17   #32
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Quote:
Originally Posted by Avarre
It got kind of boring when the only limiting factor is ridiculous health totals.
Just make the next set of bosses immune to daze, then the fights would be epic.

I also love how there a new Shadowy figure causing havok in the world, I can't wait til october for the chance at foiling another one of his plans. Personally I'm trying to to decide that if i'd rather have this figure be menzies or dhum, or someone comeplete new. This update was better than the Auguest one hands down.
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Old Sep 06, 2008, 04:30 PM // 16:30   #33
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I'll just fill my bar with interrupts and hit everything I see then.
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Old Sep 06, 2008, 04:31 PM // 16:31   #34
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I went and fought NOX for 2 minutes, and his health went down only slightly. At that point, I didn't care.
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Old Sep 06, 2008, 04:49 PM // 16:49   #35
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Quote:
Originally Posted by FengShuiDove
Any boss with low health --> teams bring loads of damage, snare him, and suicide bomb him to death. Bosses with loads of health --> bring plenty of passive prots and damage reduction plus a few niche skills like SV to shorten up the fight and last through it.

-Snip-
I didn't phrase this well, what i meant is that Anet should find other ways to make "epic encounters" harder outside of large health and large damage. Because these bosses weren't hard, me and a friend hero'd it and only failed on the first one we tried because we purely didnt have enough damage to kill the bloody thing, and he was a hammer warrior and they cant be KD'd lol.

It'd be nice to face a team of bosses, instead of these 8vs1 fights which really limits options on making them harder outside of big numbers (and imo don't suit guild wars). Meaning the foes your fighting would also have a mixture of defense/offense/support characters. I think this could make things a lot more interesting and harder, and rewarding of intelligent play.
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Old Sep 06, 2008, 04:51 PM // 16:51   #36
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NOX would have been a lot more fun if his Ion Buster didn't take so long to cast.
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Old Sep 06, 2008, 05:07 PM // 17:07   #37
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Just done one (work work work!!!) and wow, hehe very cool, love taking screens of me being Jade brotherhood girl with my own weapon sets!! Also, the blocked ways using a tree, hehe simple but awesome, fun fun!



Very good job Anet, now, if every month is like this.. well, can only hope.. :P

thanks anet!
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Old Sep 06, 2008, 05:32 PM // 17:32   #38
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Hey good to hear this isn't all the usual whine, whine, whine that this forum is famed for .

The NOX fight wasn't impossible with H/H as you could just spam interupts, fine for a quest boss in a game no one plays as a group any more. However, if they made the rewards greater they could make him immune to interupts, or gain a damage coefficient when hit by them. That would require a full human team, clearing golems, tanking him. He'd be as tricky and require as much teamwork as a WoW raid boss, something GW has never managed.

He was more than those normal "big-health, big-damage" bosses from EOTN. He had phases and his big-damage could be reduced in more ways than just protting. That's what made the fight good.
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Old Sep 06, 2008, 05:32 PM // 17:32   #39
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Quote:
Originally Posted by Tyla
I think that the multiple interrupt thing is a mechanic for these specific golems, to be honest.
If you mean how it takes like 2 or so interrupts to interrupt, it isn't specific to them it's been in game before! Kuunavang takes 2-3 interrupts to interrupt 1 skill.

These are fun tho NOX simply has so much health that a simple Grenth's balance build can destroy him. I wish NOX had less health but w/e. I wish it wasn't such a BIG HP/BIG DOMAGE fight, but it's still fairly well designed and fun.


Not that I care, I'm going to play Warhammer Online tomorrow.

gb GW.
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Old Sep 06, 2008, 05:49 PM // 17:49   #40
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The missions weren't that hard; it took me a couple of tries though. Overall, the missions were alright; kind of boring though. The rewards are nice, however.
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